And although we don’t mind small spikes/stutters in most PC games, the stutters in Gollum are awful. Speaking of stutters, The Lord of the Rings: Gollum suffers from both traversal and shader compilation stutters. Without SMT, our minimum framerates were always above 90fps, however, we had severe stuttering issues. With SMT enabled, we were able to get framerates over 100fps at all times at 720p/Epic Settings/No RT. And contrary to most of the latest releases, The Lord of the Rings: Gollum does not require a high-end CPU. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Unfortunately for AMD owners, the game does not support FSR 2.0 at launch. There are also settings for Gollum’s Hair, Texture Streaming, Ray Tracing, and DLSS 2/3. PC gamers can adjust the quality of Anti-Aliasing, Shadows, Textures, View Distance and Visual Effects. Moreover, we’ve disabled SMT and the second CCD on our 7950X3D.ĭaedalic has added a few graphics settings to tweak. We also used Windows 10 64-bit, the GeForce 532.03 and the Radeon Software Adrenalin 2020 Edition 23.5.1 drivers. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. Last week, Daedalic Entertainment released The Lord of the Rings: Gollum on PC.
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